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GeForce GTX 950 vs Radeon RX 580

Intro

The GeForce GTX 950 makes use of a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 memory runs at a speed of 1652 MHz on this model. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare that to the Radeon RX 580, which comes with a core clock speed of 1257 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 256-bit memory bus, and makes use of a 14 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 950 6536 points
Difference: 7094 (109%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 18 (180%)

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 160 (103%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon RX 580 185 Watts
Difference: 95 Watts (106%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 580 should be 148% quicker than the GeForce GTX 950 overall, because of its greater bandwidth. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 156416 (148%)

Texel Rate

The Radeon RX 580 is a lot (about 268%) more effective at texture filtering than the GeForce GTX 950. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 131856 (268%)

Pixel Rate

The Radeon RX 580 should be quite a bit (more or less 23%) better at anti-aliasing than the GeForce GTX 950, and also should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 7456 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon RX 580
Manufacturer nVidia AMD
Year August 2015 April 2017
Code Name GM206 Polaris 20
Memory 2048 MB 8192 MB
Core Speed 1024 MHz 1257 MHz
Memory Speed 6608 MHz 8000 MHz
Power (Max TDP) 90 watts 185 watts
Bandwidth 105728 MB/sec 262144 MB/sec
Texel Rate 49152 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 768 2304
Texture Mapping Units 48 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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