Compare any two graphics cards:
Radeon RX 460 2GB vs Radeon RX 580
IntroThe Radeon RX 460 2GB has a clock speed of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon RX 580, which has a core clock frequency of 1257 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 256-bit bus, and makes use of a 14 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 580 should be 134% quicker than the Radeon RX 460 2GB in general, due to its greater data rate. (explain)
Texel RateThe Radeon RX 580 should be a lot (more or less 197%) faster with regards to texture filtering than the Radeon RX 460 2GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 580 is superior to the Radeon RX 460 2GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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