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Radeon RX 460 2GB vs Radeon RX 580

Intro

The Radeon RX 460 2GB has a clock speed of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon RX 580, which has a core clock frequency of 1257 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 256-bit bus, and makes use of a 14 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
Radeon RX 460 2GB 117 Sol/s
Difference: 198 (169%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 2GB 75 Watts
Radeon RX 580 185 Watts
Difference: 110 Watts (147%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 580 should be 134% quicker than the Radeon RX 460 2GB in general, due to its greater data rate. (explain)

Radeon RX 580 262144 MB/sec
Radeon RX 460 2GB 112000 MB/sec
Difference: 150144 (134%)

Texel Rate

The Radeon RX 580 should be a lot (more or less 197%) faster with regards to texture filtering than the Radeon RX 460 2GB. (explain)

Radeon RX 580 181008 Mtexels/sec
Radeon RX 460 2GB 61040 Mtexels/sec
Difference: 119968 (197%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX 580 is superior to the Radeon RX 460 2GB, by a large margin. (explain)

Radeon RX 580 40224 Mpixels/sec
Radeon RX 460 2GB 17440 Mpixels/sec
Difference: 22784 (131%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 460 2GB

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 460 2GB Radeon RX 580
Manufacturer AMD AMD
Year August 2016 April 2017
Code Name Polaris 11 Polaris 20
Memory 2048 MB 8192 MB
Core Speed 1090 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 75 watts 185 watts
Bandwidth 112000 MB/sec 262144 MB/sec
Texel Rate 61040 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 17440 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 896 2304
Texture Mapping Units 56 144
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon RX 460 2GB

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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