Compare any two graphics cards:
GeForce 8800 GT 512MB vs Radeon RX 570
IntroThe GeForce 8800 GT 512MB features a core clock frequency of 600 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit bus, and uses a 65 nm design. It is comprised of 112 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon RX 570, which features clock speeds of 1168 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 570, in theory, should perform quite a bit faster than the GeForce 8800 GT 512MB in general. (explain)
Texel RateThe Radeon RX 570 will be quite a bit (approximately 345%) faster with regards to texture filtering than the GeForce 8800 GT 512MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 570 is superior to the GeForce 8800 GT 512MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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