Compare any two graphics cards:
GeForce GTS 250 512MB vs Radeon RX 570
IntroThe GeForce GTS 250 512MB uses a 65/55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 memory is set to run at a frequency of 1100 MHz on this card. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the Radeon RX 570, which makes use of a 14 nm design. AMD has set the core speed at 1168 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this specific model. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 570 should in theory perform quite a bit faster than the GeForce GTS 250 512MB overall. (explain)
Texel RateThe Radeon RX 570 is a lot (approximately 217%) better at AF than the GeForce GTS 250 512MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon RX 570 is superior to the GeForce GTS 250 512MB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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