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GeForce GT 440 1.5GB vs Radeon RX 570

Intro

The GeForce GT 440 1.5GB has a core clock frequency of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 192-bit bus, and makes use of a 40 nm design. It is comprised of 144 SPUs, 24 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon RX 570, which comes with GPU clock speed of 1168 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 256-bit bus. It also features 2048 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 570 12108 points
GeForce GT 440 1.5GB 840 points
Difference: 11268 (1341%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
Radeon RX 570 150 Watts
Difference: 94 Watts (168%)

Memory Bandwidth

As far as performance goes, the Radeon RX 570 should in theory be a lot superior to the GeForce GT 440 1.5GB overall. (explain)

Radeon RX 570 229376 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 186176 (431%)

Texel Rate

The Radeon RX 570 is a lot (more or less 949%) better at texture filtering than the GeForce GT 440 1.5GB. (explain)

Radeon RX 570 149504 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 135248 (949%)

Pixel Rate

The Radeon RX 570 is a lot (about 162%) faster with regards to anti-aliasing than the GeForce GT 440 1.5GB, and also will be able to handle higher resolutions without losing too much performance. (explain)

Radeon RX 570 37376 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 23120 (162%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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Radeon RX 570

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB Radeon RX 570
Manufacturer nVidia AMD
Year October 2010 April 2017
Code Name GF106 Polaris 20
Memory 1536 MB 4096 MB
Core Speed 594 MHz 1168 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) 56 watts 150 watts
Bandwidth 43200 MB/sec 229376 MB/sec
Texel Rate 14256 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 144 2048
Texture Mapping Units 24 128
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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