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GeForce GT 640 DDR3 vs Radeon RX 570

Intro

The GeForce GT 640 DDR3 features a clock frequency of 900 MHz and a DDR3 memory speed of 1782 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon RX 570, which has a clock speed of 1168 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 14 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 570 12108 points
GeForce GT 640 DDR3 1560 points
Difference: 10548 (676%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon RX 570 150 Watts
Difference: 85 Watts (131%)

Memory Bandwidth

In theory, the Radeon RX 570 will be 302% faster than the GeForce GT 640 DDR3 in general, because of its higher bandwidth. (explain)

Radeon RX 570 229376 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 172352 (302%)

Texel Rate

The Radeon RX 570 should be much (approximately 419%) more effective at texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon RX 570 149504 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 120704 (419%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX 570 is superior to the GeForce GT 640 DDR3, by a large margin. (explain)

Radeon RX 570 37376 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 22976 (160%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon RX 570

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon RX 570
Manufacturer nVidia AMD
Year June 2012 April 2017
Code Name GK107 Polaris 20
Memory 2048 MB 4096 MB
Core Speed 900 MHz 1168 MHz
Memory Speed 3564 MHz 7000 MHz
Power (Max TDP) 65 watts 150 watts
Bandwidth 57024 MB/sec 229376 MB/sec
Texel Rate 28800 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 1300 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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