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GeForce GT 640 DDR3 vs Radeon RX 570

Intro

The GeForce GT 640 DDR3 comes with a core clock frequency of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon RX 570, which has a core clock frequency of 1168 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and uses a 14 nm design. It is made up of 2048 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 570 12108 points
GeForce GT 640 DDR3 1560 points
Difference: 10548 (676%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon RX 570 150 Watts
Difference: 85 Watts (131%)

Memory Bandwidth

The Radeon RX 570 should theoretically perform much faster than the GeForce GT 640 DDR3 overall. (explain)

Radeon RX 570 229376 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 172352 (302%)

Texel Rate

The Radeon RX 570 will be much (about 419%) faster with regards to AF than the GeForce GT 640 DDR3. (explain)

Radeon RX 570 149504 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 120704 (419%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX 570 is a better choice, by far. (explain)

Radeon RX 570 37376 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 22976 (160%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon RX 570

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon RX 570
Manufacturer nVidia AMD
Year June 2012 April 2017
Code Name GK107 Polaris 20
Memory 2048 MB 4096 MB
Core Speed 900 MHz 1168 MHz
Memory Speed 3564 MHz 7000 MHz
Power (Max TDP) 65 watts 150 watts
Bandwidth 57024 MB/sec 229376 MB/sec
Texel Rate 28800 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 384 2048
Texture Mapping Units 32 128
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 1300 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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