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GeForce 8600 GT 512MB DDR2 vs Geforce GTX 1080 Ti

Intro

The GeForce 8600 GT 512MB DDR2 features a core clock frequency of 540 MHz and a DDR2 memory frequency of 400 MHz. It also features a 128-bit memory bus, and makes use of a 80 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare those specs to the Geforce GTX 1080 Ti, which has GPU core speed of 1480 MHz, and 11264 MB of GDDR5X RAM running at 1376 MHz through a 352-bit bus. It also features 3584 SPUs, 224 TAUs, and 88 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 203 Watts (432%)

Memory Bandwidth

Performance-wise, the Geforce GTX 1080 Ti should theoretically be much superior to the GeForce 8600 GT 512MB DDR2 overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 482816 (3772%)

Texel Rate

The Geforce GTX 1080 Ti should be much (more or less 3737%) more effective at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 322880 (3737%)

Pixel Rate

The Geforce GTX 1080 Ti should be quite a bit (approximately 2915%) faster with regards to anti-aliasing than the GeForce 8600 GT 512MB DDR2, and also should be able to handle higher screen resolutions better. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 125920 (2915%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 512MB DDR2 Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year April 2007 March 2017
Code Name G84 GP102
Memory 512 MB 11264 MB
Core Speed 540 MHz 1480 MHz
Memory Speed 800 MHz 11008 MHz
Power (Max TDP) 47 watts 250 watts
Bandwidth 12800 MB/sec 495616 MB/sec
Texel Rate 8640 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 32 3584
Texture Mapping Units 16 224
Render Output Units 8 88
Bus Type DDR2 GDDR5X
Bus Width 128-bit 352-bit
Fab Process 80 nm 16 nm
Transistors 289 million 12000 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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