Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs Geforce GTX 1080 Ti
IntroThe GeForce 9500 GT 1GB GDDR3 makes use of a 55 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR3 memory is set to run at a frequency of 800 MHz on this model. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare all that to the Geforce GTX 1080 Ti, which has a core clock frequency of 1480 MHz and a GDDR5X memory speed of 1376 MHz. It also makes use of a 352-bit bus, and makes use of a 16 nm design. It is made up of 3584 SPUs, 224 Texture Address Units, and 88 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 1080 Ti should perform quite a bit faster than the GeForce 9500 GT 1GB GDDR3 in general. (explain)
Texel RateThe Geforce GTX 1080 Ti will be quite a bit (approximately 3667%) better at texture filtering than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Geforce GTX 1080 Ti is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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