Compare any two graphics cards:
GeForce 9800 GTX vs Radeon HD 5550
IntroThe GeForce 9800 GTX comes with a clock frequency of 675 MHz and a GDDR3 memory speed of 1100 MHz. It also features a 256-bit bus, and makes use of a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.
Compare those specs to the Radeon HD 5550, which uses a 40 nm design. ATi has set the core speed at 550 MHz. The DDR2 RAM works at a frequency of 400 MHz on this particular model. It features 320(64x5) SPUs as well as 16 TAUs and 8 Rasterization Operator Units.
Battlefield Bad Company 2
Mass Effect 2
Supreme Commander 2
GeForce 9800 GTX wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce 9800 GTX wins overall, by 90 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
In theory, the GeForce 9800 GTX will be 450% quicker than the Radeon HD 5550 in general, due to its greater data rate. (explain)
Texel RateThe GeForce 9800 GTX is quite a bit (more or less 391%) faster with regards to texture filtering than the Radeon HD 5550. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce 9800 GTX is superior to the Radeon HD 5550, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.