Compare any two graphics cards:
GeForce 9800 GTX vs Radeon HD 5550
IntroThe GeForce 9800 GTX comes with a core clock frequency of 675 MHz and a GDDR3 memory speed of 1100 MHz. It also uses a 256-bit memory bus, and uses a 65 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.
Compare all of that to the Radeon HD 5550, which has a clock frequency of 550 MHz and a DDR2 memory frequency of 400 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 320(64x5) SPUs, 16 TAUs, and 8 ROPs.
Battlefield Bad Company 2
Mass Effect 2
Supreme Commander 2
GeForce 9800 GTX wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the GeForce 9800 GTX wins overall, by 90 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Performance-wise, the GeForce 9800 GTX should in theory be much better than the Radeon HD 5550 overall. (explain)
Texel RateThe GeForce 9800 GTX will be quite a bit (about 391%) more effective at texture filtering than the Radeon HD 5550. (explain)
Pixel RateThe GeForce 9800 GTX is quite a bit (more or less 145%) faster with regards to full screen anti-aliasing than the Radeon HD 5550, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.