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GeForce 9800 GTX vs Radeon HD 5550


The GeForce 9800 GTX comes with a clock frequency of 675 MHz and a GDDR3 memory speed of 1100 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It features 128 SPUs, 64 TAUs, and 16 ROPs.

Compare all of that to the Radeon HD 5550, which comes with a core clock frequency of 550 MHz and a DDR2 memory frequency of 400 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce 9800 GTX should in theory be quite a bit better than the Radeon HD 5550 in general. (explain)

GeForce 9800 GTX 70400 MB/sec
Radeon HD 5550 12800 MB/sec
Difference: 57600 (450%)

Texel Rate

The GeForce 9800 GTX should be quite a bit (approximately 391%) more effective at anisotropic filtering than the Radeon HD 5550. (explain)

GeForce 9800 GTX 43200 Mtexels/sec
Radeon HD 5550 8800 Mtexels/sec
Difference: 34400 (391%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce 9800 GTX is a better choice, and very much so. (explain)

GeForce 9800 GTX 10800 Mpixels/sec
Radeon HD 5550 4400 Mpixels/sec
Difference: 6400 (145%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9800 GTX

Radeon HD 5550

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.


Display Specifications

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Model GeForce 9800 GTX Radeon HD 5550
Manufacturer nVidia AMD
Year April 2008 February 9, 2010
Code Name G92 Redwood LE
Memory 512 MB 512 MB
Core Speed 675 MHz 550 MHz
Memory Speed 2200 MHz 800 MHz
Power (Max TDP) 140 watts (Unknown) watts
Bandwidth 70400 MB/sec 12800 MB/sec
Texel Rate 43200 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 10800 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 128 320(64x5)
Texture Mapping Units 64 16
Render Output Units 16 8
Bus Type GDDR3 DDR2
Bus Width 256-bit 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 627 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.


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