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GeForce GTX 980 vs Geforce GTX 1080 Ti

Intro

The GeForce GTX 980 comes with core speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the Geforce GTX 1080 Ti, which features clock speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X RAM. It features 3584 SPUs along with 224 Texture Address Units and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
GeForce GTX 980 13552 points
Difference: 14077 (104%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
GeForce GTX 980 408 Sol/s
Difference: 302 (74%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 85 Watts (52%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 1080 Ti should in theory be much better than the GeForce GTX 980 overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 271616 (121%)

Texel Rate

The Geforce GTX 1080 Ti is quite a bit (approximately 130%) more effective at texture filtering than the GeForce GTX 980. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 187392 (130%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 1080 Ti is the winner, by a large margin. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce GTX 980 72064 Mpixels/sec
Difference: 58176 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Geforce GTX 1080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year September 2014 March 2017
Code Name GM204-400 GP102
Memory 4096 MB 11264 MB
Core Speed 1126 MHz 1480 MHz
Memory Speed 7000 MHz 11008 MHz
Power (Max TDP) 165 watts 250 watts
Bandwidth 224000 MB/sec 495616 MB/sec
Texel Rate 144128 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 2048 3584
Texture Mapping Units 128 224
Render Output Units 64 88
Bus Type GDDR5 GDDR5X
Bus Width 256-bit 352-bit
Fab Process 28 nm 16 nm
Transistors 5200 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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