Compare any two graphics cards:
GeForce GTX 960 vs Geforce GTX 1080 Ti
IntroThe GeForce GTX 960 makes use of a 28 nm design. nVidia has set the core frequency at 1127 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific model. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.Compare all of that to the Geforce GTX 1080 Ti, which uses a 16 nm design. nVidia has set the core frequency at 1480 MHz. The GDDR5X RAM is set to run at a speed of 1376 MHz on this particular card. It features 3584 SPUs as well as 224 Texture Address Units and 88 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Geforce GTX 1080 Ti should in theory be quite a bit better than the GeForce GTX 960 overall. (explain)
Texel RateThe Geforce GTX 1080 Ti is quite a bit (more or less 360%) faster with regards to texture filtering than the GeForce GTX 960. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Geforce GTX 1080 Ti is superior to the GeForce GTX 960, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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