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GeForce GTX Titan X vs Geforce GTX 1080 Ti

Intro

The GeForce GTX Titan X has a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit bus, and makes use of a 28 nm design. It is comprised of 3072 SPUs, 192 TAUs, and 96 ROPs.

Compare those specifications to the Geforce GTX 1080 Ti, which has GPU clock speed of 1480 MHz, and 11264 MB of GDDR5X memory set to run at 1376 MHz through a 352-bit bus. It also is made up of 3584 SPUs, 224 TAUs, and 88 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
GeForce GTX Titan X 17879 points
Difference: 9750 (55%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Geforce GTX 1080 Ti should be a lot faster than the GeForce GTX Titan X overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce GTX Titan X 336000 MB/sec
Difference: 159616 (48%)

Texel Rate

The Geforce GTX 1080 Ti is a lot (approximately 73%) faster with regards to anisotropic filtering than the GeForce GTX Titan X. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce GTX Titan X 192000 Mtexels/sec
Difference: 139520 (73%)

Pixel Rate

The Geforce GTX 1080 Ti should be quite a bit (more or less 36%) better at anti-aliasing than the GeForce GTX Titan X, and capable of handling higher resolutions while still performing well. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce GTX Titan X 96000 Mpixels/sec
Difference: 34240 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Geforce GTX 1080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year March 2015 March 2017
Code Name GM200 GP102
Memory 12288 MB 11264 MB
Core Speed 1000 MHz 1480 MHz
Memory Speed 7000 MHz 11008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 495616 MB/sec
Texel Rate 192000 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 3072 3584
Texture Mapping Units 192 224
Render Output Units 96 88
Bus Type GDDR5 GDDR5X
Bus Width 384-bit 352-bit
Fab Process 28 nm 16 nm
Transistors 8000 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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