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GeForce GTX 980 Ti vs Geforce GTX 1080 Ti

Intro

The GeForce GTX 980 Ti comes with a clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 384-bit bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 Texture Address Units, and 96 Raster Operation Units.

Compare those specifications to the Geforce GTX 1080 Ti, which has a clock speed of 1480 MHz and a GDDR5X memory speed of 1376 MHz. It also uses a 352-bit bus, and makes use of a 16 nm design. It features 3584 SPUs, 224 TAUs, and 88 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
GeForce GTX 980 Ti 17120 points
Difference: 10509 (61%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
GeForce GTX 980 Ti 425 Sol/s
Difference: 285 (67%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the Geforce GTX 1080 Ti should in theory be much better than the GeForce GTX 980 Ti overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce GTX 980 Ti 336000 MB/sec
Difference: 159616 (48%)

Texel Rate

The Geforce GTX 1080 Ti should be quite a bit (approximately 88%) faster with regards to anisotropic filtering than the GeForce GTX 980 Ti. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 155520 (88%)

Pixel Rate

If running with high levels of AA is important to you, then the Geforce GTX 1080 Ti is superior to the GeForce GTX 980 Ti, and very much so. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce GTX 980 Ti 96000 Mpixels/sec
Difference: 34240 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Geforce GTX 1080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year June 2015 March 2017
Code Name GM200 GP102
Memory 6144 MB 11264 MB
Core Speed 1000 MHz 1480 MHz
Memory Speed 7000 MHz 11008 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 495616 MB/sec
Texel Rate 176000 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 2816 3584
Texture Mapping Units 176 224
Render Output Units 96 88
Bus Type GDDR5 GDDR5X
Bus Width 384-bit 352-bit
Fab Process 28 nm 16 nm
Transistors 8000 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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