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GeForce GTX 1060 vs Geforce GTX 1080 Ti

Intro

The GeForce GTX 1060 comes with a core clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 192-bit bus, and makes use of a 16 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 48 ROPs.

Compare that to the Geforce GTX 1080 Ti, which features GPU core speed of 1480 MHz, and 11264 MB of GDDR5X memory running at 1376 MHz through a 352-bit bus. It also features 3584 SPUs, 224 TAUs, and 88 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
GeForce GTX 1060 311 Sol/s
Difference: 399 (128%)

Monero Mining Hash Rate

Geforce GTX 1080 Ti 510 h/s
GeForce GTX 1060 430 h/s
Difference: 80 (19%)

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
GeForce GTX 1060 12359 points
Difference: 15270 (124%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The Geforce GTX 1080 Ti, in theory, should perform a lot faster than the GeForce GTX 1060 in general. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 299008 (152%)

Texel Rate

The Geforce GTX 1080 Ti should be quite a bit (about 175%) faster with regards to texture filtering than the GeForce GTX 1060. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 211040 (175%)

Pixel Rate

The Geforce GTX 1080 Ti will be a lot (approximately 80%) faster with regards to full screen anti-aliasing than the GeForce GTX 1060, and also will be able to handle higher screen resolutions better. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce GTX 1060 72288 Mpixels/sec
Difference: 57952 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Geforce GTX 1080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year July 2016 March 2017
Code Name GP106-400 GP102
Memory 6144 MB 11264 MB
Core Speed 1506 MHz 1480 MHz
Memory Speed 8000 MHz 11008 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 495616 MB/sec
Texel Rate 120480 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 1280 3584
Texture Mapping Units 80 224
Render Output Units 48 88
Bus Type GDDR5 GDDR5X
Bus Width 192-bit 352-bit
Fab Process 16 nm 16 nm
Transistors 4400 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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