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Geforce GTX 1080 Ti vs Radeon RX 460

Intro

The Geforce GTX 1080 Ti uses a 16 nm design. nVidia has set the core speed at 1480 MHz. The GDDR5X RAM is set to run at a frequency of 1376 MHz on this card. It features 3584 SPUs along with 224 TAUs and 88 ROPs.

Compare that to the Radeon RX 460, which comes with core speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon RX 460 5595 points
Difference: 22034 (394%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

The Geforce GTX 1080 Ti should in theory be much faster than the Radeon RX 460 overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 383616 (343%)

Texel Rate

The Geforce GTX 1080 Ti will be a lot (more or less 443%) more effective at AF than the Radeon RX 460. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 270480 (443%)

Pixel Rate

The Geforce GTX 1080 Ti is quite a bit (more or less 647%) faster with regards to anti-aliasing than the Radeon RX 460, and also will be capable of handling higher screen resolutions more effectively. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 112800 (647%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon RX 460
Manufacturer nVidia AMD
Year March 2017 August 2016
Code Name GP102 Polaris 11
Memory 11264 MB 4096 MB
Core Speed 1480 MHz 1090 MHz
Memory Speed 11008 MHz 7000 MHz
Power (Max TDP) 250 watts 75 watts
Bandwidth 495616 MB/sec 112000 MB/sec
Texel Rate 331520 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 3584 896
Texture Mapping Units 224 56
Render Output Units 88 16
Bus Type GDDR5X GDDR5
Bus Width 352-bit 128-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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