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GeForce GTX 1050 vs Geforce GTX 1080 Ti

Intro

The GeForce GTX 1050 has a GPU clock speed of 1354 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 32 ROPs.

Compare those specs to the Geforce GTX 1080 Ti, which makes use of a 16 nm design. nVidia has set the core speed at 1480 MHz. The GDDR5X memory works at a frequency of 1376 MHz on this model. It features 3584 SPUs as well as 224 Texture Address Units and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
GeForce GTX 1050 6657 points
Difference: 20972 (315%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 1080 Ti is 332% quicker than the GeForce GTX 1050 in general, due to its higher bandwidth. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 380928 (332%)

Texel Rate

The Geforce GTX 1080 Ti will be much (about 512%) faster with regards to texture filtering than the GeForce GTX 1050. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 277360 (512%)

Pixel Rate

The Geforce GTX 1080 Ti should be quite a bit (more or less 201%) more effective at AA than the GeForce GTX 1050, and also should be capable of handling higher screen resolutions while still performing well. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 86912 (201%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Geforce GTX 1080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year October 2016 March 2017
Code Name GP107-300 GP102
Memory 2048 MB 11264 MB
Core Speed 1354 MHz 1480 MHz
Memory Speed 7000 MHz 11008 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 495616 MB/sec
Texel Rate 54160 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 640 3584
Texture Mapping Units 40 224
Render Output Units 32 88
Bus Type GDDR5 GDDR5X
Bus Width 128-bit 352-bit
Fab Process 14 nm 16 nm
Transistors 3300 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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