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GeForce GTX 1050 Ti vs Geforce GTX 1080 Ti

Intro

The GeForce GTX 1050 Ti features clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare all of that to the Geforce GTX 1080 Ti, which makes use of a 16 nm design. nVidia has set the core frequency at 1480 MHz. The GDDR5X memory is set to run at a frequency of 1376 MHz on this model. It features 3584 SPUs along with 224 Texture Address Units and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
GeForce GTX 1050 Ti 7734 points
Difference: 19895 (257%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
GeForce GTX 1050 Ti 138 Sol/s
Difference: 572 (414%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 1080 Ti should be 332% faster than the GeForce GTX 1050 Ti overall, because of its greater bandwidth. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 380928 (332%)

Texel Rate

The Geforce GTX 1080 Ti should be a lot (about 435%) faster with regards to anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 269600 (435%)

Pixel Rate

The Geforce GTX 1080 Ti will be quite a bit (more or less 216%) more effective at FSAA than the GeForce GTX 1050 Ti, and should be able to handle higher screen resolutions more effectively. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 88960 (216%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Geforce GTX 1080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year October 2016 March 2017
Code Name GP107-400 GP102
Memory 4096 MB 11264 MB
Core Speed 1290 MHz 1480 MHz
Memory Speed 7000 MHz 11008 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 495616 MB/sec
Texel Rate 61920 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 768 3584
Texture Mapping Units 48 224
Render Output Units 32 88
Bus Type GDDR5 GDDR5X
Bus Width 128-bit 352-bit
Fab Process 14 nm 16 nm
Transistors 3300 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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