Compare any two graphics cards:
GeForce GT 130 vs GeForce GTX 1050 Ti
IntroThe GeForce GT 130 features a core clock frequency of 500 MHz and a DDR2 memory frequency of 250 MHz. It also uses a 192-bit bus, and makes use of a 55 nm design. It is made up of 48 SPUs, 24 Texture Address Units, and 16 Raster Operation Units.Compare that to the GeForce GTX 1050 Ti, which makes use of a 14 nm design. nVidia has clocked the core speed at 1290 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this specific card. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the GeForce GTX 1050 Ti should in theory be much superior to the GeForce GT 130 overall. (explain)
Texel RateThe GeForce GTX 1050 Ti should be much (about 416%) faster with regards to texture filtering than the GeForce GT 130. (explain)
Pixel RateThe GeForce GTX 1050 Ti should be quite a bit (more or less 416%) more effective at full screen anti-aliasing than the GeForce GT 130, and should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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