Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce GTX 275
IntroThe GeForce GTX 1050 Ti comes with a core clock frequency of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.Compare that to the GeForce GTX 275, which comes with a clock speed of 633 MHz and a GDDR3 memory frequency of 1134 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It is made up of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 275 should perform a bit faster than the GeForce GTX 1050 Ti in general. (explain)
Texel RateThe GeForce GTX 1050 Ti should be a lot (about 22%) better at texture filtering than the GeForce GTX 275. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GTX 275, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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