Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce GTX 275
IntroThe GeForce GTX 1050 Ti features a GPU clock speed of 1290 MHz, and the 4096 MB of GDDR5 memory is set to run at 1750 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 TAUs, and 32 ROPs.Compare all of that to the GeForce GTX 275, which uses a 55 nm design. nVidia has set the core speed at 633 MHz. The GDDR3 memory works at a speed of 1134 MHz on this model. It features 240 SPUs along with 80 TAUs and 28 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 275 should perform a small bit faster than the GeForce GTX 1050 Ti in general. (explain)
Texel RateThe GeForce GTX 1050 Ti should be quite a bit (more or less 22%) faster with regards to anisotropic filtering than the GeForce GTX 275. (explain)
Pixel RateThe GeForce GTX 1050 Ti will be much (about 133%) faster with regards to anti-aliasing than the GeForce GTX 275, and also should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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