Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1050 Ti vs GeForce GTX 280

Intro

The GeForce GTX 1050 Ti comes with a clock speed of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 280, which makes use of a 65 nm design. nVidia has clocked the core frequency at 602 MHz. The GDDR3 RAM works at a speed of 1107 MHz on this specific card. It features 240 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 280 236 Watts
Difference: 161 Watts (215%)

Memory Bandwidth

Theoretically, the GeForce GTX 280 should perform quite a bit faster than the GeForce GTX 1050 Ti in general. (explain)

GeForce GTX 280 141696 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 27008 (24%)

Texel Rate

The GeForce GTX 1050 Ti is a lot (approximately 29%) better at texture filtering than the GeForce GTX 280. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 13760 (29%)

Pixel Rate

The GeForce GTX 1050 Ti is a lot (more or less 114%) better at anti-aliasing than the GeForce GTX 280, and capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 22016 (114%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Ti GeForce GTX 280
Manufacturer nVidia nVidia
Year October 2016 June 17, 2008
Code Name GP107-400 G200
Memory 4096 MB 1024 MB
Core Speed 1290 MHz 602 MHz
Memory Speed 7000 MHz 2214 MHz
Power (Max TDP) 75 watts 236 watts
Bandwidth 114688 MB/sec 141696 MB/sec
Texel Rate 61920 Mtexels/sec 48160 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 19264 Mpixels/sec
Unified Shaders 768 240
Texture Mapping Units 48 80
Render Output Units 32 32
Bus Type GDDR5 GDDR3
Bus Width 128-bit 512-bit
Fab Process 14 nm 65 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield