Compare any two graphics cards:
GeForce 8600 GT 1GB DDR2 vs Radeon HD 4550 512MB
IntroThe GeForce 8600 GT 1GB DDR2 has clock speeds of 540 MHz on the GPU, and 400 MHz on the 1024 MB of DDR2 RAM. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare those specs to the Radeon HD 4550 512MB, which uses a 55 nm design. AMD has set the core speed at 600 MHz. The GDDR3 memory runs at a speed of 800 MHz on this model. It features 80(16x5) SPUs along with 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same bandwidth, so in theory they should have identical performance. (explain)
Texel RateThe GeForce 8600 GT 1GB DDR2 is much (more or less 80%) faster with regards to anisotropic filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce 8600 GT 1GB DDR2 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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