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GeForce GTX 1050 Ti vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 1050 Ti has core clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the Radeon HD 3870 X2 512MB, which has a core clock frequency of 825 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 512MB, in theory, should be a bit faster than the GeForce GTX 1050 Ti in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 512 (0%)

Texel Rate

The GeForce GTX 1050 Ti should be a lot (approximately 135%) faster with regards to anisotropic filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 35520 (135%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1050 Ti is the winner, and very much so. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 14880 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year October 2016 Jan 28, 2008
Code Name GP107-400 R680
Memory 4096 MB 512 MB (x2)
Core Speed 1290 MHz 825 MHz (x2)
Memory Speed 7000 MHz 1800 MHz (x2)
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 114688 MB/sec 115200 MB/sec
Texel Rate 61920 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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