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GeForce GTX 1050 Ti vs Geforce GTX 680

Intro

The GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this model. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare all that to the Geforce GTX 680, which comes with GPU core speed of 1006 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Geforce GTX 680 7650 points
Difference: 84 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Geforce GTX 680 195 Watts
Difference: 120 Watts (160%)

Memory Bandwidth

The Geforce GTX 680 should theoretically perform much faster than the GeForce GTX 1050 Ti overall. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 77568 (68%)

Texel Rate

The Geforce GTX 680 should be quite a bit (approximately 108%) more effective at texture filtering than the GeForce GTX 1050 Ti. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 66848 (108%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1050 Ti is a better choice, by far. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 9088 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year October 2016 March 2012
Code Name GP107-400 GK104
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 1006 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 75 watts 195 watts
Bandwidth 114688 MB/sec 192256 MB/sec
Texel Rate 61920 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 48 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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