Compare any two graphics cards:
VS

GeForce GTX 1050 Ti vs Geforce GTX 680

Intro

The GeForce GTX 1050 Ti features a GPU core speed of 1290 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 48 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the Geforce GTX 680, which makes use of a 28 nm design. nVidia has set the core speed at 1006 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this model. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Geforce GTX 680 7650 points
Difference: 84 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Geforce GTX 680 195 Watts
Difference: 120 Watts (160%)

Memory Bandwidth

The Geforce GTX 680, in theory, should perform quite a bit faster than the GeForce GTX 1050 Ti in general. (explain)

Geforce GTX 680 192256 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 77568 (68%)

Texel Rate

The Geforce GTX 680 is quite a bit (approximately 108%) better at AF than the GeForce GTX 1050 Ti. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 66848 (108%)

Pixel Rate

The GeForce GTX 1050 Ti will be a lot (more or less 28%) better at FSAA than the Geforce GTX 680, and will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 9088 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year October 2016 March 2012
Code Name GP107-400 GK104
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 1006 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 75 watts 195 watts
Bandwidth 114688 MB/sec 192256 MB/sec
Texel Rate 61920 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 48 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield