Compare any two graphics cards:
VS

GeForce GTX 1050 Ti vs GeForce GTX 650

Intro

The GeForce GTX 1050 Ti has a clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare all that to the GeForce GTX 650, which has GPU clock speed of 1058 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 32 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 650 2263 points
Difference: 5471 (242%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 11 Watts (17%)

Memory Bandwidth

In theory, the GeForce GTX 1050 Ti is 43% quicker than the GeForce GTX 650 in general, because of its higher bandwidth. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 34688 (43%)

Texel Rate

The GeForce GTX 1050 Ti will be quite a bit (approximately 83%) more effective at AF than the GeForce GTX 650. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 28064 (83%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1050 Ti is a better choice, and very much so. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 24352 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Ti GeForce GTX 650
Manufacturer nVidia nVidia
Year October 2016 September 2012
Code Name GP107-400 GK107
Memory 4096 MB 1024 MB
Core Speed 1290 MHz 1058 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 75 watts 64 watts
Bandwidth 114688 MB/sec 80000 MB/sec
Texel Rate 61920 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 48 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 1300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield