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GeForce GTX 1050 Ti vs GeForce GTX 650

Intro

The GeForce GTX 1050 Ti features clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 650, which has GPU clock speed of 1058 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 32 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 650 2263 points
Difference: 5471 (242%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 11 Watts (17%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 Ti should perform quite a bit faster than the GeForce GTX 650 in general. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 34688 (43%)

Texel Rate

The GeForce GTX 1050 Ti will be a lot (about 83%) better at AF than the GeForce GTX 650. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 28064 (83%)

Pixel Rate

The GeForce GTX 1050 Ti will be quite a bit (about 144%) better at AA than the GeForce GTX 650, and also able to handle higher resolutions more effectively. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 24352 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 650
Manufacturer nVidia nVidia
Year October 2016 September 2012
Code Name GP107-400 GK107
Memory 4096 MB 1024 MB
Core Speed 1290 MHz 1058 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 75 watts 64 watts
Bandwidth 114688 MB/sec 80000 MB/sec
Texel Rate 61920 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 48 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 1300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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