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GeForce GTX 1050 vs Geforce GTX 780

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has clocked the core frequency at 1354 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this particular card. It features 640 SPUs as well as 40 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the Geforce GTX 780, which makes use of a 28 nm design. nVidia has clocked the core speed at 863 MHz. The GDDR5 RAM runs at a speed of 1502 MHz on this card. It features 2304 SPUs as well as 192 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
GeForce GTX 1050 6657 points
Difference: 3425 (51%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Geforce GTX 780 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

The Geforce GTX 780 should theoretically be a lot faster than the GeForce GTX 1050 in general. (explain)

Geforce GTX 780 288384 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 173696 (151%)

Texel Rate

The Geforce GTX 780 should be quite a bit (about 206%) faster with regards to AF than the GeForce GTX 1050. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 111536 (206%)

Pixel Rate

The GeForce GTX 1050 will be a bit (about 5%) faster with regards to AA than the Geforce GTX 780, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Geforce GTX 780 41424 Mpixels/sec
Difference: 1904 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Geforce GTX 780

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Geforce GTX 780
Manufacturer nVidia nVidia
Year October 2016 May 2013
Code Name GP107-300 GK110
Memory 2048 MB 3072 MB
Core Speed 1354 MHz 863 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 288384 MB/sec
Texel Rate 54160 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 640 2304
Texture Mapping Units 40 192
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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