Compare any two graphics cards:
GeForce GT 130 vs GeForce GTX 1050
IntroThe GeForce GT 130 has a GPU core speed of 500 MHz, and the 768 MB of DDR2 memory is set to run at 250 MHz through a 192-bit bus. It also features 48 SPUs, 24 Texture Address Units, and 16 ROPs.Compare all that to the GeForce GTX 1050, which comes with a core clock frequency of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and makes use of a 14 nm design. It features 640 SPUs, 40 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the GeForce GTX 1050 should in theory be much better than the GeForce GT 130 in general. (explain)
Texel RateThe GeForce GTX 1050 is much (approximately 351%) better at texture filtering than the GeForce GT 130. (explain)
Pixel RateThe GeForce GTX 1050 should be quite a bit (about 442%) better at full screen anti-aliasing than the GeForce GT 130, and will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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