Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon HD 4890 1GB
IntroThe GeForce GTX 1050 Ti uses a 14 nm design. nVidia has set the core frequency at 1290 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this specific model. It features 768 SPUs as well as 48 TAUs and 32 ROPs.Compare that to the Radeon HD 4890 1GB, which features a GPU core clock speed of 1000 MHz, and 1024 MB of GDDR5 RAM set to run at 975 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4890 1GB is 9% quicker than the GeForce GTX 1050 Ti overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1050 Ti will be much (about 55%) more effective at texture filtering than the Radeon HD 4890 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is superior to the Radeon HD 4890 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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