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GeForce 9800 GX2 vs GeForce GTX 1050

Intro

The GeForce 9800 GX2 has core speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the GeForce GTX 1050, which has a GPU core clock speed of 1354 MHz, and 2048 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce 9800 GX2 197 Watts
Difference: 122 Watts (163%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should perform a bit faster than the GeForce GTX 1050 in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (about 42%) better at anisotropic filtering than the GeForce GTX 1050. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 22640 (42%)

Pixel Rate

The GeForce GTX 1050 will be much (about 126%) better at FSAA than the GeForce 9800 GX2, and will be able to handle higher resolutions better. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 24128 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 1050
Manufacturer nVidia nVidia
Year Mar 2008 October 2016
Code Name G92 GP107-300
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 1354 MHz
Memory Speed 2000 MHz (x2) 7000 MHz
Power (Max TDP) 197 watts 75 watts
Bandwidth 128000 MB/sec 114688 MB/sec
Texel Rate 76800 Mtexels/sec 54160 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 43328 Mpixels/sec
Unified Shaders 128 (x2) 640
Texture Mapping Units 64 (x2) 40
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 14 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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