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GeForce GTX 1050 vs Radeon HD 6770

Intro

The GeForce GTX 1050 features a core clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and uses a 14 nm design. It features 640 SPUs, 40 Texture Address Units, and 32 Raster Operation Units.

Compare that to the Radeon HD 6770, which comes with clock speeds of 900 MHz on the GPU, and 1050 MHz on the 512 MB of GDDR5 RAM. It features 800 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon HD 6770 1520 points
Difference: 5137 (338%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 6770 108 Watts
Difference: 33 Watts (44%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 will be 71% quicker than the Radeon HD 6770 overall, because of its greater data rate. (explain)

GeForce GTX 1050 114688 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 47488 (71%)

Texel Rate

The GeForce GTX 1050 should be much (about 50%) better at texture filtering than the Radeon HD 6770. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon HD 6770 36000 Mtexels/sec
Difference: 18160 (50%)

Pixel Rate

The GeForce GTX 1050 should be a lot (more or less 201%) better at full screen anti-aliasing than the Radeon HD 6770, and also capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 28928 (201%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon HD 6770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon HD 6770
Manufacturer nVidia AMD
Year October 2016 January 2011
Code Name GP107-300 Juniper XT
Memory 2048 MB 512 MB
Core Speed 1354 MHz 900 MHz
Memory Speed 7000 MHz 4200 MHz
Power (Max TDP) 75 watts 108 watts
Bandwidth 114688 MB/sec 67200 MB/sec
Texel Rate 54160 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 640 800
Texture Mapping Units 40 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1040 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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