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GeForce GT 440 1.5GB vs GeForce GTX 1050

Intro

The GeForce GT 440 1.5GB features a GPU clock speed of 594 MHz, and the 1536 MB of GDDR3 RAM runs at 900 MHz through a 192-bit bus. It also features 144 SPUs, 24 TAUs, and 24 ROPs.

Compare those specifications to the GeForce GTX 1050, which has core clock speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GT 440 1.5GB 840 points
Difference: 5817 (693%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 1.5GB 56 Watts
GeForce GTX 1050 75 Watts
Difference: 19 Watts (34%)

Memory Bandwidth

The GeForce GTX 1050 should in theory perform much faster than the GeForce GT 440 1.5GB in general. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GT 440 1.5GB 43200 MB/sec
Difference: 71488 (165%)

Texel Rate

The GeForce GTX 1050 should be a lot (about 280%) faster with regards to texture filtering than the GeForce GT 440 1.5GB. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GT 440 1.5GB 14256 Mtexels/sec
Difference: 39904 (280%)

Pixel Rate

The GeForce GTX 1050 is a lot (more or less 204%) faster with regards to FSAA than the GeForce GT 440 1.5GB, and able to handle higher resolutions while still performing well. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GT 440 1.5GB 14256 Mpixels/sec
Difference: 29072 (204%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 440 1.5GB

Amazon.com

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GeForce GTX 1050

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 440 1.5GB GeForce GTX 1050
Manufacturer nVidia nVidia
Year October 2010 October 2016
Code Name GF106 GP107-300
Memory 1536 MB 2048 MB
Core Speed 594 MHz 1354 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) 56 watts 75 watts
Bandwidth 43200 MB/sec 114688 MB/sec
Texel Rate 14256 Mtexels/sec 54160 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 43328 Mpixels/sec
Unified Shaders 144 640
Texture Mapping Units 24 40
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 3300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 440 1.5GB

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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