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GeForce GTX 1050 vs GeForce GTX 580

Intro

The GeForce GTX 1050 comes with a clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It features 640 SPUs, 40 Texture Address Units, and 32 ROPs.

Compare those specs to the GeForce GTX 580, which features a clock speed of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 384-bit bus, and makes use of a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 580 4956 points
Difference: 1701 (34%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 580 244 Watts
Difference: 169 Watts (225%)

Memory Bandwidth

In theory, the GeForce GTX 580 should be much faster than the GeForce GTX 1050 in general. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 77696 (68%)

Texel Rate

The GeForce GTX 1050 should be a little bit (approximately 10%) better at AF than the GeForce GTX 580. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 4752 (10%)

Pixel Rate

The GeForce GTX 1050 should be a little bit (about 17%) more effective at full screen anti-aliasing than the GeForce GTX 580, and also able to handle higher resolutions better. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 6272 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 580
Manufacturer nVidia nVidia
Year October 2016 November 2010
Code Name GP107-300 GF110
Memory 2048 MB 1536 MB
Core Speed 1354 MHz 772 MHz
Memory Speed 7000 MHz 4008 MHz
Power (Max TDP) 75 watts 244 watts
Bandwidth 114688 MB/sec 192384 MB/sec
Texel Rate 54160 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 640 512
Texture Mapping Units 40 64
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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