Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce GTX 470
IntroThe GeForce GTX 1050 Ti uses a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific card. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.
Compare all of that to the GeForce GTX 470, which comes with GPU clock speed of 607 MHz, and 1280 MB of GDDR5 memory running at 837 MHz through a 320-bit bus. It also features 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the GeForce GTX 470 should be a bit faster than the GeForce GTX 1050 Ti overall. (explain)
Texel RateThe GeForce GTX 1050 Ti will be much (more or less 82%) faster with regards to AF than the GeForce GTX 470. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1050 Ti is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.