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GeForce GTX 1050 Ti vs GeForce GTX 480

Intro

The GeForce GTX 1050 Ti has a core clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 480, which uses a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR5 memory is set to run at a frequency of 924 MHz on this model. It features 480 SPUs along with 60 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 480 3650 points
Difference: 4084 (112%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 480 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 480 should theoretically be a lot superior to the GeForce GTX 1050 Ti overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 62720 (55%)

Texel Rate

The GeForce GTX 1050 Ti will be a lot (more or less 47%) better at anisotropic filtering than the GeForce GTX 480. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 19920 (47%)

Pixel Rate

The GeForce GTX 1050 Ti will be quite a bit (more or less 23%) better at FSAA than the GeForce GTX 480, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 7680 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 480
Manufacturer nVidia nVidia
Year October 2016 March 2010
Code Name GP107-400 GF100
Memory 4096 MB 1536 MB
Core Speed 1290 MHz 700 MHz
Memory Speed 7000 MHz 3696 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 177408 MB/sec
Texel Rate 61920 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 768 480
Texture Mapping Units 48 60
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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