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GeForce GTX 1050 Ti vs GeForce GTX 480

Intro

The GeForce GTX 1050 Ti uses a 14 nm design. nVidia has set the core frequency at 1290 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this particular card. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

Compare all that to the GeForce GTX 480, which comes with a clock frequency of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also features a 384-bit bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 480 3650 points
Difference: 4084 (112%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 480 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Performance-wise, the GeForce GTX 480 should in theory be quite a bit superior to the GeForce GTX 1050 Ti overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 62720 (55%)

Texel Rate

The GeForce GTX 1050 Ti will be much (more or less 47%) faster with regards to anisotropic filtering than the GeForce GTX 480. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 19920 (47%)

Pixel Rate

The GeForce GTX 1050 Ti should be a lot (more or less 23%) more effective at FSAA than the GeForce GTX 480, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 7680 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 480
Manufacturer nVidia nVidia
Year October 2016 March 2010
Code Name GP107-400 GF100
Memory 4096 MB 1536 MB
Core Speed 1290 MHz 700 MHz
Memory Speed 7000 MHz 3696 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 177408 MB/sec
Texel Rate 61920 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 768 480
Texture Mapping Units 48 60
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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