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GeForce GTX 1050 vs Radeon HD 6990

Intro

The GeForce GTX 1050 features core clock speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 Texture Address Units and 32 ROPs.

Compare that to the Radeon HD 6990, which uses a 40 nm design. AMD has set the core frequency at 830 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this specific model. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon HD 6990 5820 points
Difference: 837 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 6990 375 Watts
Difference: 300 Watts (400%)

Memory Bandwidth

The Radeon HD 6990 should theoretically perform quite a bit faster than the GeForce GTX 1050 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 205312 (179%)

Texel Rate

The Radeon HD 6990 will be much (approximately 194%) faster with regards to AF than the GeForce GTX 1050. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 105200 (194%)

Pixel Rate

The Radeon HD 6990 is a lot (approximately 23%) more effective at FSAA than the GeForce GTX 1050, and also will be able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 9792 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon HD 6990
Manufacturer nVidia AMD
Year October 2016 March 2011
Code Name GP107-300 Antilles
Memory 2048 MB 2048 MB (x2)
Core Speed 1354 MHz 830 MHz (x2)
Memory Speed 7000 MHz 5000 MHz (x2)
Power (Max TDP) 75 watts 375 watts
Bandwidth 114688 MB/sec 320000 MB/sec
Texel Rate 54160 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 640 1536 (x2)
Texture Mapping Units 40 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 14 nm 40 nm
Transistors 3300 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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