Compare any two graphics cards:
VS

GeForce GTX 1050 vs GeForce GTX 560

Intro

The GeForce GTX 1050 comes with a GPU clock speed of 1354 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 32 ROPs.

Compare those specs to the GeForce GTX 560, which makes use of a 40 nm design. nVidia has set the core frequency at 810 MHz. The GDDR5 RAM is set to run at a speed of 1001 MHz on this specific model. It features 336 SPUs along with 56 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 560 3030 points
Difference: 3627 (120%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 560 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

In theory, the GeForce GTX 560 is 12% faster than the GeForce GTX 1050 in general, due to its higher data rate. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 13440 (12%)

Texel Rate

The GeForce GTX 1050 will be a little bit (more or less 19%) faster with regards to AF than the GeForce GTX 560. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 8800 (19%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1050 is superior to the GeForce GTX 560, by far. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 17408 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 GeForce GTX 560
Manufacturer nVidia nVidia
Year October 2016 May 2011
Code Name GP107-300 GF114
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 810 MHz
Memory Speed 7000 MHz 4004 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 114688 MB/sec 128128 MB/sec
Texel Rate 54160 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 640 336
Texture Mapping Units 40 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield