Compare any two graphics cards:
VS

GeForce GTX 1050 vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this specific model. It features 640 SPUs along with 40 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 560 Ti 448, which features core clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2457 (59%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 135 Watts (180%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti 448 should theoretically be much better than the GeForce GTX 1050 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 29312 (26%)

Texel Rate

The GeForce GTX 1050 is a lot (approximately 32%) better at AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 13168 (32%)

Pixel Rate

The GeForce GTX 1050 will be much (approximately 48%) more effective at anti-aliasing than the GeForce GTX 560 Ti 448, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 14048 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year October 2016 December 2011
Code Name GP107-300 GF110
Memory 2048 MB 1280 MB
Core Speed 1354 MHz 732 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 75 watts 210 watts
Bandwidth 114688 MB/sec 144000 MB/sec
Texel Rate 54160 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 640 448
Texture Mapping Units 40 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 128-bit 320-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield