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GeForce GTX 1050 vs Geforce GTX 670

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core frequency at 1354 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this card. It features 640 SPUs as well as 40 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Geforce GTX 670, which makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 RAM runs at a frequency of 1500 MHz on this specific card. It features 1344 SPUs along with 112 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 1050 6657 points
Difference: 694 (10%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Geforce GTX 670 170 Watts
Difference: 95 Watts (127%)

Memory Bandwidth

In theory, the Geforce GTX 670 will be 67% faster than the GeForce GTX 1050 in general, due to its higher data rate. (explain)

Geforce GTX 670 192000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 77312 (67%)

Texel Rate

The Geforce GTX 670 should be a lot (about 89%) faster with regards to texture filtering than the GeForce GTX 1050. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 48320 (89%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1050 is the winner, by far. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 14048 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Geforce GTX 670
Manufacturer nVidia nVidia
Year October 2016 May 2012
Code Name GP107-300 GK104
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 915 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 75 watts 170 watts
Bandwidth 114688 MB/sec 192000 MB/sec
Texel Rate 54160 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 640 1344
Texture Mapping Units 40 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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