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GeForce GTX 1050 vs Geforce GTX 690

Intro

The GeForce GTX 1050 features clock speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Geforce GTX 690, which comes with a clock frequency of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 1050 6657 points
Difference: 6454 (97%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Geforce GTX 690 300 Watts
Difference: 225 Watts (300%)

Memory Bandwidth

In theory, the Geforce GTX 690 should perform much faster than the GeForce GTX 1050 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 269824 (235%)

Texel Rate

The Geforce GTX 690 is quite a bit (more or less 332%) better at AF than the GeForce GTX 1050. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 180080 (332%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 690 is superior to the GeForce GTX 1050, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 15232 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Geforce GTX 690
Manufacturer nVidia nVidia
Year October 2016 April 2012
Code Name GP107-300 GK104
Memory 2048 MB 2048 MB (x2)
Core Speed 1354 MHz 915 MHz (x2)
Memory Speed 7000 MHz 6008 MHz (x2)
Power (Max TDP) 75 watts 300 watts
Bandwidth 114688 MB/sec 384512 MB/sec
Texel Rate 54160 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 640 1536 (x2)
Texture Mapping Units 40 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 14 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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