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GeForce GTX 1050 vs GeForce GTX 650

Intro

The GeForce GTX 1050 features a GPU clock speed of 1354 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 Texture Address Units, and 32 ROPs.

Compare all of that to the GeForce GTX 650, which has GPU clock speed of 1058 MHz, and 1024 MB of GDDR5 RAM set to run at 1250 MHz through a 128-bit bus. It also features 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 650 2263 points
Difference: 4394 (194%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 1050 75 Watts
Difference: 11 Watts (17%)

Memory Bandwidth

The GeForce GTX 1050 should theoretically perform quite a bit faster than the GeForce GTX 650 in general. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 34688 (43%)

Texel Rate

The GeForce GTX 1050 should be much (approximately 60%) faster with regards to AF than the GeForce GTX 650. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 20304 (60%)

Pixel Rate

The GeForce GTX 1050 should be a lot (about 156%) faster with regards to full screen anti-aliasing than the GeForce GTX 650, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 26400 (156%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 650
Manufacturer nVidia nVidia
Year October 2016 September 2012
Code Name GP107-300 GK107
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 1058 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 75 watts 64 watts
Bandwidth 114688 MB/sec 80000 MB/sec
Texel Rate 54160 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 640 384
Texture Mapping Units 40 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 1300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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