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GeForce GTX 1050 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 1050 has clock speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 32 Rasterization Operator Units.

Compare all that to the GeForce GTX 650 Ti, which uses a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 memory is set to run at a speed of 1350 MHz on this specific model. It features 768 SPUs along with 64 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 650 Ti 3434 points
Difference: 3223 (94%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1050 should theoretically be quite a bit better than the GeForce GTX 650 Ti in general. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 28288 (33%)

Texel Rate

The GeForce GTX 650 Ti should be a little bit (approximately 10%) better at texture filtering than the GeForce GTX 1050. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 5232 (10%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1050 is superior to the GeForce GTX 650 Ti, by a large margin. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 28480 (192%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year October 2016 October 2012
Code Name GP107-300 GK106
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 928 MHz
Memory Speed 7000 MHz 5400 MHz
Power (Max TDP) 75 watts 110 watts
Bandwidth 114688 MB/sec 86400 MB/sec
Texel Rate 54160 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 640 768
Texture Mapping Units 40 64
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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