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GeForce GTX 1050 vs GeForce GTX Titan

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this card. It features 640 SPUs as well as 40 TAUs and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX Titan, which features a clock speed of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 384-bit bus, and makes use of a 28 nm design. It is made up of 2688 SPUs, 224 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 1050 6657 points
Difference: 3505 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX Titan 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan should theoretically be a lot superior to the GeForce GTX 1050 overall. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 173696 (151%)

Texel Rate

The GeForce GTX Titan will be quite a bit (about 246%) more effective at anisotropic filtering than the GeForce GTX 1050. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 133328 (246%)

Pixel Rate

The GeForce GTX 1050 is a little bit (more or less 8%) more effective at full screen anti-aliasing than the GeForce GTX Titan, and also will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 3152 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX Titan
Manufacturer nVidia nVidia
Year October 2016 February 2013
Code Name GP107-300 GK110
Memory 2048 MB 6144 MB
Core Speed 1354 MHz 837 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 288384 MB/sec
Texel Rate 54160 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 640 2688
Texture Mapping Units 40 224
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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