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GeForce GTX 1050 vs GeForce GTX Titan

Intro

The GeForce GTX 1050 features clock speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the GeForce GTX Titan, which comes with a core clock frequency of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2688 SPUs, 224 TAUs, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 1050 6657 points
Difference: 3505 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX Titan 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Theoretically, the GeForce GTX Titan should be quite a bit faster than the GeForce GTX 1050 overall. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 173696 (151%)

Texel Rate

The GeForce GTX Titan should be quite a bit (about 246%) better at texture filtering than the GeForce GTX 1050. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 133328 (246%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1050 is a better choice, but not by far. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 3152 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX Titan
Manufacturer nVidia nVidia
Year October 2016 February 2013
Code Name GP107-300 GK110
Memory 2048 MB 6144 MB
Core Speed 1354 MHz 837 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 288384 MB/sec
Texel Rate 54160 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 640 2688
Texture Mapping Units 40 224
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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