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GeForce GTX 1050 Ti vs GeForce GTX 660

Intro

The GeForce GTX 1050 Ti comes with clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 ROPs.

Compare those specifications to the GeForce GTX 660, which comes with core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 960 SPUs along with 80 Texture Address Units and 24 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 660 5063 points
Difference: 2671 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 660 140 Watts
Difference: 65 Watts (87%)

Memory Bandwidth

The GeForce GTX 660, in theory, should be a lot faster than the GeForce GTX 1050 Ti in general. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 29504 (26%)

Texel Rate

The GeForce GTX 660 will be a lot (more or less 27%) faster with regards to AF than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 16480 (27%)

Pixel Rate

The GeForce GTX 1050 Ti should be a lot (approximately 76%) more effective at AA than the GeForce GTX 660, and capable of handling higher screen resolutions better. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 17760 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 660

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 660
Manufacturer nVidia nVidia
Year October 2016 September 2012
Code Name GP107-400 GK106
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 980 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 75 watts 140 watts
Bandwidth 114688 MB/sec 144192 MB/sec
Texel Rate 61920 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 768 960
Texture Mapping Units 48 80
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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