Compare any two graphics cards:
VS

GeForce GTX 1050 vs Radeon R9 290

Intro

The GeForce GTX 1050 features a core clock frequency of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon R9 290, which has a clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 512-bit memory bus, and uses a 28 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 1050 6657 points
Difference: 3219 (48%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon R9 290 300 Watts
Difference: 225 Watts (300%)

Memory Bandwidth

In theory, the Radeon R9 290 should be quite a bit faster than the GeForce GTX 1050 in general. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 205312 (179%)

Texel Rate

The Radeon R9 290 will be quite a bit (about 136%) more effective at AF than the GeForce GTX 1050. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 73840 (136%)

Pixel Rate

The Radeon R9 290 should be a bit (approximately 18%) faster with regards to FSAA than the GeForce GTX 1050, and will be able to handle higher screen resolutions while still performing well. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 7872 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Radeon R9 290
Manufacturer nVidia AMD
Year October 2016 November 2013
Code Name GP107-300 Hawaii PRO
Memory 2048 MB 4096 MB
Core Speed 1354 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 75 watts 300 watts
Bandwidth 114688 MB/sec 320000 MB/sec
Texel Rate 54160 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 640 2560
Texture Mapping Units 40 160
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield