Compare any two graphics cards:
VS

GeForce 920M vs GeForce GTX 1050

Intro

The GeForce 920M makes use of a 28 nm design. nVidia has clocked the core speed at 954 MHz. The DDR3 RAM is set to run at a frequency of 900 MHz on this specific model. It features 384 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.

Compare all of that to the GeForce GTX 1050, which comes with a clock frequency of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and uses a 14 nm design. It is comprised of 640 SPUs, 40 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce 920M 1180 points
Difference: 5477 (464%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 1050 should be quite a bit faster than the GeForce 920M overall. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce 920M 14400 MB/sec
Difference: 100288 (696%)

Texel Rate

The GeForce GTX 1050 will be much (about 77%) faster with regards to AF than the GeForce 920M. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 23632 (77%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1050 is superior to the GeForce 920M, by a large margin. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 35696 (468%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 920M GeForce GTX 1050
Manufacturer nVidia nVidia
Year March 12 2015 October 2016
Code Name GK208 GP107-300
Memory 2048 MB 2048 MB
Core Speed 954 MHz 1354 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 75 watts
Bandwidth 14400 MB/sec 114688 MB/sec
Texel Rate 30528 Mtexels/sec 54160 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 43328 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 32 40
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield