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GeForce GTX 1050 Ti vs Radeon R9 380 4G

Intro

The GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has clocked the core frequency at 1290 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 768 SPUs as well as 48 Texture Address Units and 32 ROPs.

Compare that to the Radeon R9 380 4G, which has clock speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 RAM. It features 1792 SPUs as well as 112 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 380 4G 8837 points
GeForce GTX 1050 Ti 7734 points
Difference: 1103 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon R9 380 4G 190 Watts
Difference: 115 Watts (153%)

Memory Bandwidth

The Radeon R9 380 4G should in theory perform a lot faster than the GeForce GTX 1050 Ti overall. (explain)

Radeon R9 380 4G 182400 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 67712 (59%)

Texel Rate

The Radeon R9 380 4G will be a lot (more or less 75%) faster with regards to texture filtering than the GeForce GTX 1050 Ti. (explain)

Radeon R9 380 4G 108640 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 46720 (75%)

Pixel Rate

The GeForce GTX 1050 Ti should be much (more or less 33%) better at full screen anti-aliasing than the Radeon R9 380 4G, and also able to handle higher resolutions better. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 10240 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon R9 380 4G
Manufacturer nVidia AMD
Year October 2016 June 2015
Code Name GP107-400 Antigua PRO
Memory 4096 MB 4096 MB
Core Speed 1290 MHz 970 MHz
Memory Speed 7000 MHz 5700 MHz
Power (Max TDP) 75 watts 190 watts
Bandwidth 114688 MB/sec 182400 MB/sec
Texel Rate 61920 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 768 1792
Texture Mapping Units 48 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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