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GeForce GTX 1050 vs Radeon R7 M260

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core frequency at 1354 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this model. It features 640 SPUs along with 40 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon R7 M260, which makes use of a 28 nm design. AMD has clocked the core speed at 715 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this card. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon R7 M260 1120 points
Difference: 5537 (494%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 should perform much faster than the Radeon R7 M260 overall. (explain)

GeForce GTX 1050 114688 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 98688 (617%)

Texel Rate

The GeForce GTX 1050 is a lot (approximately 216%) better at anisotropic filtering than the Radeon R7 M260. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 37000 (216%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1050 is superior to the Radeon R7 M260, by a large margin. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 37608 (657%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon R7 M260
Manufacturer nVidia AMD
Year October 2016 June 2014
Code Name GP107-300 Opal/Topaz
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 715 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 114688 MB/sec 16000 MB/sec
Texel Rate 54160 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 640 384
Texture Mapping Units 40 24
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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