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GeForce GTX 1050 vs Radeon R9 Nano

Intro

The GeForce GTX 1050 features a GPU core speed of 1354 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 32 ROPs.

Compare that to the Radeon R9 Nano, which uses a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The HBM RAM is set to run at a speed of 500 MHz on this model. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 Nano 14918 points
GeForce GTX 1050 6657 points
Difference: 8261 (124%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon R9 Nano 175 Watts
Difference: 100 Watts (133%)

Memory Bandwidth

The Radeon R9 Nano should theoretically perform quite a bit faster than the GeForce GTX 1050 overall. (explain)

Radeon R9 Nano 512000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 397312 (346%)

Texel Rate

The Radeon R9 Nano is much (about 373%) faster with regards to texture filtering than the GeForce GTX 1050. (explain)

Radeon R9 Nano 256000 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 201840 (373%)

Pixel Rate

The Radeon R9 Nano should be a lot (more or less 48%) better at AA than the GeForce GTX 1050, and should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon R9 Nano 64000 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 20672 (48%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon R9 Nano
Manufacturer nVidia AMD
Year October 2016 September 2015
Code Name GP107-300 Fiji XT
Memory 2048 MB 4096 MB
Core Speed 1354 MHz 1000 MHz
Memory Speed 7000 MHz 500 MHz
Power (Max TDP) 75 watts 175 watts
Bandwidth 114688 MB/sec 512000 MB/sec
Texel Rate 54160 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 640 4096
Texture Mapping Units 40 256
Render Output Units 32 64
Bus Type GDDR5 HBM
Bus Width 128-bit 4096-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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