Compare any two graphics cards:
Radeon HD 4890 2GB vs Radeon RX 460
IntroThe Radeon HD 4890 2GB makes use of a 55 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 RAM is set to run at a frequency of 975 MHz on this specific card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.
Compare those specifications to the Radeon RX 460, which comes with GPU core speed of 1090 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 128-bit bus. It also is made up of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically, the Radeon HD 4890 2GB should be just a bit faster than the Radeon RX 460 overall. (explain)
Texel RateThe Radeon RX 460 should be quite a bit (about 53%) faster with regards to AF than the Radeon HD 4890 2GB. (explain)
Pixel RateThe Radeon RX 460 should be just a bit (approximately 9%) more effective at AA than the Radeon HD 4890 2GB, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.